The Science of Zombie Infection: What You Need to Know About the Solanum Virus.
Zombie Infection: A Comprehensive Guide
What is a zombie infection? How does it happen? What are its effects? How can we prevent or survive it? These are some of the questions that many people have asked themselves after watching, playing, or reading about zombies. Zombies are one of the most popular and terrifying creatures in horror and fantasy genre works, as they represent a threat not only to our lives but also to our humanity. In this article, we will explore everything you need to know about zombie infection: its possible causes, its depiction in media, its scientific basis, and its potential outcomes.
Zombie infection in movies
Zombie movies are among the most influential and popular forms of media that feature zombie infection. The first movie to introduce the concept of zombies as reanimated corpses infected by a virus was George A. Romero's Night of the Living Dead (1968), which was partly inspired by Richard Matheson's novel I Am Legend (1954). This movie spawned a series of sequels and remakes, as well as many other movies that followed its formula. Some of these movies include Dawn of the Dead (1978), 28 Days Later (2002), Shaun of the Dead (2004), World War Z (2013), Train to Busan (2016), and Army of the Dead (2021).
There are different types of zombies in movies, depending on their origin, appearance, behavior, intelligence, speed, strength, weakness, etc. For example, Romero's zombies are slow-moving, mindless, cannibalistic creatures that can only be killed by destroying their brains. They are infected by an unknown virus that reanimates anyone who dies. On the other hand, 28 Days Later's zombies are fast-moving, rage-filled, bloodthirsty creatures that can be killed by any means. They are infected by a man-made virus that spreads through bodily fluids. Some movies also feature zombies that have some degree of intelligence, such as Land of the Dead (2005), Warm Bodies (2013), and The Girl with All the Gifts (2016).
Zombie movies often explore the themes and messages of zombie infection, such as the loss of identity, the breakdown of society, the survival of the fittest, the moral dilemmas, the human nature, the environmental issues, the political commentary, etc. For example, Night of the Living Dead is a critique of racism and social unrest in America during the 1960s. 28 Days Later is a commentary on the dangers of biotechnology and the violence of humanity. World War Z is a reflection on the global pandemic and the international cooperation. Zombie movies also provide a sense of thrill, suspense, horror, action, comedy, romance, or drama to the viewers, depending on their genre and tone.
Zombie infection in games
Zombie games are another popular form of media that feature zombie infection. The first game to introduce the concept of zombies as enemies infected by a virus was Resident Evil (1996), which was partly inspired by George A. Romero's movies and H.P. Lovecraft's stories. This game spawned a series of sequels and spin-offs, as well as many other games that followed its formula. Some of these games include Silent Hill (1999), Dead Rising (2006), Left 4 Dead (2008), The Last of Us (2013), Dying Light (2015), and Days Gone (2019).
There are different types of zombies in games, depending on their origin, appearance, behavior, intelligence, speed, strength, weakness, etc. For example, Resident Evil's zombies are slow-moving, mindless, cannibalistic creatures that can be killed by various weapons. They are infected by a bio-organic weapon called the T-virus that reanimates anyone who dies or is bitten. On the other hand, The Last of Us's zombies are fast-moving, fungus-infected creatures that can be killed by various weapons or stealth attacks. They are infected by a mutated strain of cordyceps fungus that targets humans and controls their brains. Some games also feature zombies that have some degree of intelligence or special abilities, such as Dead Rising's psychopaths, Left 4 Dead's special infected, and Dying Light's volatiles.
Zombie games often explore the gameplay and mechanics of zombie infection, such as the combat system, the inventory management, the resource scavenging, the crafting system, the stealth system, the health system, the skill system, etc. For example, Resident Evil is a survival horror game that focuses on solving puzzles and conserving ammo and health items. Left 4 Dead is a cooperative shooter game that focuses on fighting hordes of zombies and working as a team. The Last of Us is an action-adventure game that focuses on exploring a post-apocalyptic world and developing a relationship between the main characters. Zombie games also provide a sense of challenge, immersion, fun, excitement, fear, or emotion to the players, depending on their genre and mode.
Zombie infection in books
Zombie books are another influential and popular form of media that feature zombie infection. The first book to introduce the concept of zombies as reanimated corpses infected by a virus was Richard Matheson's I Am Legend (1954), which was partly inspired by Mary Shelley's Frankenstein (1818) and Bram Stoker's Dracula (1897). This book spawned several adaptations and variations in movies and comics. Some other books that feature zombie infection are The Zombie Survival Guide (2003), World War Z (2006), Pride and Prejudice and Zombies (2009), Zone One (2011), and The Girl with All the Gifts (2014).
There are different types of zombies in books, depending on their origin, appearance, behavior, intelligence, speed, strength, weakness, etc. For example, I Am Legend's zombies are nocturnal, intelligent, vampiric creatures that can be killed by sunlight or stakes. They are infected by a bacterial plague that transforms humans into bloodthirsty monsters. On the other hand, World War Z's zombies are slow-moving, mindless, cannibalistic creatures that can be killed by headshots or fire. They are infected by an unknown virus that reanimates anyone who dies or is bitten. Some books also feature zombies that have some degree of personality or emotion, such as Pride and Prejudice and Zombies' aristocratic zombies, Zone One's nostalgic zombies, and The Girl with All the Gifts' hybrid zombies.
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Zombie books often explore the plot and characters of zombie infection, such as the origin and history of the outbreak, the perspective and narration of the survivors, the development and conflict of the relationships, the evolution and transformation of the zombies, etc. For example, The Zombie Survival Guide is a parody of a survival manual that provides tips and advice on how to deal with zombie infection. World War Z is a collection of interviews and testimonies from people who witnessed or participated in the zombie war. Pride and Prejudice and Zombies is a mash-up of Jane Austen's classic novel and zombie fiction. The Girl with All the Gifts is a story of a young girl who is a zombie-human hybrid and her journey to discover her identity and destiny. Zombie books also provide a sense of imagination, creativity, insight, humor, or sentiment to the readers, depending on their genre and style.
Zombie infection in science
Zombie infection is not only a fictional concept but also a scientific one. Some researchers have used mathematical models, epidemiological data, and biological principles to study the possible scenarios an